Most bleeds in the game last for 3 turns, or 5 turns if applied with a critical hit. Bleeding heroes and enemies will take health damage equal to the strength of the bleed at the start of their turn. Shieldbreaker - Hexblade Warlock/College of Swords Bard with Mage Armor and using CHA on her spear, with her abilities being debuffs on enemies.Bleed is a damage over time status effect similar to blight. Plague Doctor - Alchemist Artificer specializing in healing and poisoning and with poisoner feat. Occultis - Fanthomless Warlock/Twillight Cleric, as a lot of his attacks are utilizing Tentacles, he can heal and his spells tend to make light vanis. Also either Superior Technique Fighting Style or feat giving you Maneuvers or 3 levels of Battlemaster for Riposte. Ranger - probably Hunter so you can make 3 attacks. Either Swaschbuckler with Crossbow Expert and Crossbow reflavored as a gun or any other Rogue with Gunner, so he can the "shoots guy right in front of you in the face and back off at the same time". Higwayman's Mark is basically Hunter's Mark, so I would go for Ranger/Rogue multiclass. Grave Robber is a Rogue with Piercer and Poisoner Feats, maybe her mixtures are Second Wind from a Fighter dip? Antiquarian is Lore Bard, specializing in buffing her allies and debuffing enemies, but almost no offense.Īrabelist is a Rogue/Ranger/Fighter multiclass optimized for use of Heavy Crossbow, Ranger is likely just a dip for things like Cure Wounds and Hunter's Mark, while Fighter is for medium armor proficiency.Ĭrusader is a Paladin with a Battlemaster Fighter dip for for Lunging Attack, no idea how he would stun enemies tho.
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